This is a first-pass blockout and gameplay for a Hub Level design. This was made for a class assignment focused on level design. This space is designed to be a hub area for several spoke-levels in an early period of an RPG game. The level was primarily inspired by Gears of War and Fallout in the general design and lore of the world being shown. The player arrives here with their ally and are able to explore the space freely before moving into the first mission. Smaller quests are included alongside the main mission line. The project was brought to its current state in a little more than two weeks.
The level features a subway station, where the player begins, an exterior street and plaza area, a large portion of the hotel's atrium lobby, and a side passage of the hotel leading towards the train station which serves as the player's final goal. The space is highly explorable and offers multiple ways to most destinations.
While the geometry is in a finished state barring smaller detailing and refinements the gameplay needs a second pass. Chiefly, the player needs better tools to guide them and make their objectives clear. This will take the form of some UI elements to display current quest objectives, some highlighting for quest targets, and possibly some better UI navigation tools.