A Capture the Flag map for Epic's Unreal Tournament built in the UT UE4 editor. This map is currently in the blockout stage with minimal assets placed beyond required gameplay classes, pickups, and geometry. The map features a few unique gameplay elements to enhance the symmetrical CTF team gameplay and most of the space focuses on mid-range or short-range battles with some long-range "quick-shot" lanes.
The titular "Obelisk" occupies the center of the map dividing the two sides and houses the Redeemer, Big Keg'O Health, and UDamage powerups. The Redeemer and UDamage are locked during gameplay until fifteen kills have occurred which opens those sections of the Obelisk. Once the powerups are taken or the specified time has elapsed the Obelisk is sealed again while they respawn before the kills can be accrued to reopen it.
This map was made for a class at Academy of Art University focused on level design. The assignment was meant to be hands on practice working with a multiplayer game.